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Breeq. Build the wall. Break the wall.

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Breeq · Brick breaker

Build the wall.
Break the wall.

A brick breaker made by players, for players. Design a level over your own photo from a kit of 31 pieces — bricks that explode or come back, zones that bend the ball, portals, bumpers, a black hole — and dare everyone else to clear it.

PlayHow it works
First Lightby marlow
0×1.0
Autoplay. Move over the board to take the paddle.

How it works

You are not playing our levels. You are playing each other's.

  1. 01

    Your wall

    Every level is built by a player. Lay glass, hard, and steel bricks over a photo of your choice — then explosives, ghosts, keys and locks if you want the wall to fight back.

  2. 02

    Zones and obstacles

    Drop zones onto the field and the ball obeys them: slow, ×2, ×3, gravity, portals, a mirror. Add bumpers, a fan, a sweeping guard. Where you put them is the whole design.

  3. 03

    Lives, heat, rules

    One to five lives. The ball gets faster with rapid rebounds — the classic rule. Add a timer, make the wall descend, or force one color to fall first.

  4. 04

    For players, by players

    Clear your own level before you publish it. Then it goes on the shelf for everyone, with your name and your photo behind the glass.

Story

Follow Kal home.

Kal is a small galactic gecko who wakes up on a world that is not his own. He does not know where he came from — only a warmth he remembers from inside the egg, and a pull toward the light. Every wall in the Story is a step on his way back to his origins: the shell he hatched from, the pod that carried it, a chart with one star circled, the planet with a glass sky — and what he finds when nobody is home. Beyond it, a migration's route through worlds of light and worlds of ash, the peoples who live there, and a war against the dark that made his people leave.

Episode 01 · 1 of 8

Gecko Legacy

A light behind a window. A shell cracking on a cold grey moon. Kal is born far from anywhere, and the first walls teach him to move.

Play the story

Eight episodes, seventy-four walls, one new idea at a time. Swipe the covers to leaf through.

Earn

Coming soon

Your maps. Their paddles. Real money.

Earn is where the Story ends and the players take over. Build your own maps with the full kit, publish them, and face other players on them for real stakes. It unlocks at level 5 — about halfway through Cold Orbit.

  1. 01

    Build

    Your wall, your photo, your rules — from the same kit as the Story.

  2. 02

    Publish

    Clear it yourself, pass the autopilot proof, put it on the shelf.

  3. 03

    Compete

    Challenge other players on it. Winners take real money.

The kit

31 pieces. You choose.

Every piece costs points and a level has 600 to spend. The editor refuses a wall that cannot be cleared: portals must be paired, keys cannot be sealed in, nothing sits in the paddle lane, and the autopilot has to beat it once before you can publish.

Bricks

What you break. Ten kinds, one grid.

  • Glass

    One hit. The body of the wall.

  • Hard

    Two hits, cracks in between.

  • Steel

    Never breaks. Shapes the path.

  • ✸

    Explosive

    Takes its neighbors with it. Chains.

  • ◌

    Ghost

    Fades out; the ball passes while it is open.

  • ↻

    Regen

    Comes back six seconds later. Scores again, never blocks the clear.

∪

Magnet

Bends the ball toward it.

  • ✕

    Rotor

    A slow blade. Unpredictable angles.

  • ⚿

    Key

    Break every key to open the locks.

  • ⚿

    Lock

    Unbreakable until the keys are gone.

  • Zones

    What the ball passes through. Speed, forces, portals, paddle tricks.

    • ½

      Slow

      Half speed for five seconds.

    • ×2

      Fast ×2

      Double speed for four seconds.

    • ×3

      Fast ×3

      Triple speed for three seconds.

    • ↑

      Anti-gravity

      The ball curves up while inside.

    • ↓

      Gravity

      The ball curves down while inside.

    • ◎

      Portal

      Exits at its twin, heading kept.

    • ◎

      Fake portal

      Looks like a portal. Is not.

    • ⇋

      Mirror

      Flips the ball left-to-right on entry.

    • Fog

      Hides the ball. Only the trail escapes.

    • +1

      Split

      A second ball for six seconds.

    • −

      Shrink

      Paddle at 60% for eight seconds.

    • +

      Grow

      Paddle at 150% for eight seconds.

    • ↔

      Invert

      Controls reversed for five seconds.

    • ❄

      Ice

      The paddle slides for six seconds.

    • ∩

      Sticky

      The paddle catches the ball. Tap to release.

    Obstacles

    What sits on the field and is not part of the wall.

    • ●

      Bumper

      Pinball post. Hard rebound, speed kick.

    • —

      Rail

      The ball rolls along it and drops off the end.

    • ≋

      Fan

      Sideways wind in a corridor.

    • ▬

      Guard

      A steel bar sweeping back and forth.

    • ⌒

      Trampoline

      Fires the ball back up, faster.

    • ◉

      Black hole

      Pulls balls in. Swallows what it catches.

    Rules

    Set once per level.

    • ♥

      Lives

      One to five.

    • ◷

      Timer

      Clear the wall before the clock runs out.

    • ⇣

      Descend

      The wall drops a row every N paddle hits.

    • ①

      Order

      One color must fall before the rest can.